![]() ![]() Under the terms of the revised Open Gaming License, the characters developed and storylines created by players could become the property of the game, rather than the community who made them. This proved hugely controversial, driving some players to leave the game entirely, objecting to this attempt to generate greater revenues by claiming rights over the creativity of Dungeons & Dragons players. The owner of Dungeons & Dragons first made changes to the Open Gaming License in late December 2022. ![]() The new, leaked Open Gaming License Version 1.0a in contrast, runs to 398 pages, and seeks to introduce a set of rules controlling – in the words of Dungeons & Dragons staff – the way large businesses “exploit” the company’s intellectual property. Its original Open Gaming License, published in 2000, ran to around 900 words, and is basic compared to most other game licences. This could mean a steampunk take on an official story line, for example, or changing the setting from a medieval fantasy to outer space.Īny time these creative versions of the game were shared or produced for profit under the original licence, Wizards of the Coast went uncompensated. The enduring appeal of Dungeons & Dragons has been the ability to pick up adventures written decades ago and play them while adding unique twists. ![]()
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